So there’s these two shells which comprise of cylindrical segments that rise to a sweeping planar surface. Having a hard time figuring out how to do both (sorta). My issue with the roof is that it’s curvy, so it obviously needs proper edge loops in order for it to swoop down like that. Problem is, it’s not a square by any means with those little slots/cuts that join with the cylinders, and I can’t seem to find a way to have everything as a connected surface because of that - so loops cuts ALL THE WAY across the plane don’t seem feasible. Or maybe I’m over-thinking it.
Draw your roof outlines (flat) from the top view, then with curve object (extrude curve enough to cover the whole roof) make curve shape. Convert curve to mesh and do Knife project to that with your roof object. Thats it.
Oh wow, didn’t even know we had this tool. I was trying to make the shape and use some kind of deformer like a lattice to curve it, but this takes the cake. Very much appreciated. Any tips on approaching the cylindrical bits that join up to the roof?