Did way to much work with this one but hey it paid of, kinda?
Man! such good memories. Wireframes, shader tree? Great work!
My node tree is a bit messy with some shitty quick solutions in it but never exptected anyone to want to take a look at it.
Yeah most of the shaders here work nearly the same and use the same groups with exception of the metal ones but those are straigt from blendmada and they are not really seen on the top here.
For the plastic glass on the game box trough I used the prism glass shader and some 3d texture for the bump (as they have a prominent bumb in the real world as you may remember). So didn’t show them as they are not at all interesting.
So awesome to take a look at these. I thought the scratches on the surface were procedural since they got so much detail. I guess they´re 4k textures?
Thanks for sharing this. So cool.
Space Harrier 3D stereo game rules… just´sayin´.
Very nice and clean! I like it a lot!
totally needing this game.^^ Now I know what I buy.^^
Because I needed it for some Telegram Stickers I make I rendered this one in EEVEE. It is so fucking fast and great. I mean yes the shaders aren’t quite in the spot anymore and some shadows need adjustment but close to true real time working with a 1,3 million polygon mesh and rendering is so nice. But sadly blender 2.8 has still to many bugs to use it full time. Just thought maybe someone here might be interested.