sometimes when you have a complex mesh , lets say of a complex building, so you got thw windows, the walls, the concrete etc…
lets say i take about 3 minutes to select all the concrete faces, then i uvmap them and use then as i want.
so i deselect them and edit my mesh as normally,
then i realize the mapping of the concrete would be nicer if i would scale its uv map so…
here we go again…
i re-select all the concrete faces and when im finished i scale them.
Is there a way to store selection groups ?
i know this can be done by materials ( in 2.49) and then say select, but is not quite the same and is a bit more tedious, i work in the games/sim industry , we dont use blender materials we just map the textures. and use the texture mode in viewport to see how it will look in a game enginel.