I have an interesting spherical object. I have a light source within it so that with volume scatter I have god rays coming out of the cracks. Unfortunately, with only the light source from within you can’t see the object’s surface nearly well enough and any light I try to shine on the object gets caught up in the volume scatter which ruins the image.
Is there any way to make one light source be unaffected by the volume scatter?
I am using cycles render.