I just need a way of making it look more dirty with more noticeable definition.
Thanks!
Here is a sample of my crystal just in case anyone would like to have a look ad possibly try and achieve what I am looking for CRYSTALSHARD.blend (956.6 KB)
EEVEE won’t cut it. So it’s best to use Cycles or if EEVEE really is a must, bake texmap.
Here’s simply fake shader based on pointiness + AO mix w/ Bevel mod. You would apply same principle to translucent matter.