Most realtime engines, even for web have this feature eg WebGL - Three.js.
Is it possible to have self-shadow in eevee?
I mean for example to have nostrils shadowed, instead of looking like there are tiny lights inside.
I’m asking because I have to do all rendering in eevee, as Cycles doesn’t support my graphics card.
OK, it got a lot better after enabling “high bit depth” in Render properties/shadows.
Contact Shadows should improve that, too.
I see no change when I enable them in lights.
In that case, you should probably increase Distance setting.
1 Like