Self-casting shadow in eevee possible?

Most realtime engines, even for web have this feature eg WebGL - Three.js.
Is it possible to have self-shadow in eevee?
I mean for example to have nostrils shadowed, instead of looking like there are tiny lights inside.
I’m asking because I have to do all rendering in eevee, as Cycles doesn’t support my graphics card.

OK, it got a lot better after enabling “high bit depth” in Render properties/shadows.

Contact Shadows should improve that, too.

I see no change when I enable them in lights.

In that case, you should probably increase Distance setting.

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