- Makehuman model, mesh altered, eyes removed.
- lighting applied on all sides
- texture applied
- array x 4 applied
- repositioning
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that is a neat texture you use for the skin.
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thank you, it is a skin texture i got online. I plumb it through:
Image Texture (loading the skin texture) => ambient occulsion =>colour ramp (i add three colours in there additional to the black and white default)=> principled bsdf colour port.
principled bsdf has quite a high metallic and rough settings
I also take the image texture above =>musgrave texture vector port=>displacement vector height with the scale between 0.035-0.160
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