Semi-realistic Maiden feet

This is my first artwork to show in this forum. It took me several months by starting from zero to finish. I hope you like it.

The entire creating process of this pair of feet is done in Blender, including all sculpting and all texturing and all post-processing. No Photoshop and no Zbrush are used.

You can purchase this project file on my Artstation.

Please remember if you like, you can purchase this project file on my Artstation:
https://www.artstation.com/a/40857535

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It has been one week since this published. Absolutely no comment and no feedback. It is super quiet. Therefore, I want to share a little bit how I think about it.

Initially, I intended just to build a generic character. Most body parts have pretty good references from other artists, especially beautiful faces and beautiful hairstyles. However, it is difficult to find good references from other artists for beautiful feet, because feet in most 3D artworks have rather rough shapes. Some of them are even monstrously ugly. Feet is one of the most ignored body parts in today’s 3D modeling. Judging by the number of comments and feedback in this forum, feet are indeed ignored so much.

Furthermore, the aesthetics of the human foot vary greatly from artist to artist, significantly greater than the aesthetics of the human face. This greater variation implies that we have much to explore to find the underlying rules and principles that govern the aesthetics of the human foot. For example, for the human head, artists have rules like this following one for the ideal proportion of the human head.

Illustration of Head Proportions

With the guidance of rules like this, we can make beautiful heads. Nevertheless, to make beautiful feet, what rules do we have?

I also saw that some famous artists have very immature aesthetic views about feet. That is why this artwork was born to address some of these issues. It took me a lot of hard work.

You want a comment? Here’s one- don’t complain about not getting attention. It’s immature and unlikely to get you the attention you want

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Here’s one- don’t complain about not getting attention. It’s immature and unlikely to get you the attention you want

Thank you for your reply!

Sorry, my friend, I just state the fact. This is what I actually see.

I have no intention to complain here. No comment and no feedback are, in fact, a type of feedback. And this does not mean a bad thing.

The feet look like well made cartoonish style feet. The shading, wrinkle lines, and dirt on the bottoms are well done. The one thing I would change are the lines on the top that come from each toe. The line off the big toe is good. The other should not have a line. If the toes were curled up the lines might appear, but even then they would would be thicker. On a cartoonish foot not having them all together regardless of the pose probably would be ok.

When rigging it is easier when the feet are modeled flat. It is easier to get the feet to deform right when they are modeled as flat to begin with and bend them after rigged into a high heel position. With them in this shape it makes it harder unless they are always going to be in that shape and the toes and foot are not going to move. If they are always in the high heel position this if fine.

Edit: The feet do look good enough that it would be nice to see the rest of the person when done. Please keep posting updates.

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Fair enough, feet are indeed an afterthought most of the time. Understandably so, I think : as opposed to hands, they’re not used to support speech, show intent or directions. They’re left out of human communication altogether. Having no opposable thumb means they can’t handle things, so they’re relegated to transport. It also means they’re less represented in media, starting from cave paintings : we’ve all seen those hand imprints, but where are the feet imprints?

Water and grain to my mill… Those are nice feet -if a bit concave and creasy- but I’m certainly not judging.

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Thank you for your feedback!

You have excellent points! The tendons that connect toes could be modified to be thicker, especially for the skeleton of the feet that are not slim. But how much thicker is reasonably thick could be a more difficult question because I have to consult with many anatomy references and even measurements before increasing the radius of the tendons. Another tricky question is whether thicker tendons make it more beautiful based on the aesthetics of the human foot.

Completely removing those tendons is easier, but I aim to make these feet more than just a cartoon but less than a pair of realistic feet.

I believe you are right about animation. This pair of feet is made for wearing high heels. Yes, making it stand flat on the floor by using bones and keyframes could be challenging. This may imply that several small bones must be inserted into the foot arch to make it bendable and stretchable. After bending, how to make the resulting skin folds and wrinkles look natural could be challenging too.

However, in the opposite direction - starting from a standing flat pose and then transforming it to a high-heeled pose through animation - this could be with the same difficulty as well. In all, 3D Animation itself is complex in general, in my opinion. I treat this pair of feet as a base model or a piece of artwork or a 3D printing asset, rather than a game asset due to the animation concern. Thank you again!

It’s a niche interest.

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The tendons don’t show on the foot in this position.

I was saying from experience that having the foot in a flat pose and transforming it to high heeled is easier. Going high heeled to flat is harder to do and make look good.

If you want the skin folds to show up and disappear in an animation you got to use the script like thing which I forget the name of right now to blend the new texture in when the bone angle changes.

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