Send to Unreal & UE to Rigify (Windows/MacOS/Linux)

Send to Unreal

Supported Blender Versions: 3.6, 4.0, 4.1, 4.2

~~~Now supports MacOS and Linux!~~~

Overview

Send to Unreal provides a one click solution for sending data from Blender to Unreal Engine.
Formerly created by Epic and now maintained by JoshQuake(Joshimals) and jack-yao91 with credited community contributions under the MIT license.

Features

Static Meshes - Supports static mesh workflows with lods, collisions, mesh origins, sockets, and batched exports.
Skeletal Meshes - Bring a Skeletal mesh into Unreal with its lods and customized lod build settings.
Animation Sequences - Batch export or send individual animations directly to the editor.
Grooms - Batch export or send individual hair systems as alembic files to the editor as groom assets.

Download

All releases can be found on our Github poly-hammer/BlenderTools
and for easy installation you can soon find us on Blender Extensions after approval

Changelog

Send2UE 2.4.6
## Patch Changes

* **MacOS and Linux support**

* [34](https://github.com/poly-hammer/BlenderTools/pull/34)

* Combined mesh rotations fixed

* [27](https://github.com/poly-hammer/BlenderTools/pull/27)

* Blender 4.2 support

* [41](https://github.com/poly-hammer/BlenderTools/pull/41)

* Strip numbers from duplicate mesh sockets

* [46](https://github.com/poly-hammer/BlenderTools/pull/46)

* Fixed scaling with Use Object Origins

* [50](https://github.com/poly-hammer/BlenderTools/pull/50)

## Special Thanks

@jack-yao91, @JoshQuake

and @goatilus, @xBaaDf00d for helping test on MacOS

## Tests Passing On

* Blender `3.6`, `4.0`, `4.1`, `4.2` (installed from blender.org)

* Unreal `5.3`, `5.4`
5 Likes

UE to Rigify

Supported Blender Versions: 3.6, 4.0, 4.1, 4.2

Overview

UE to Rigify is a node based retargeting system for Blender’s Rigify addon. Quickly retarget and author new animation on unreal marketplace assets and more!

Formerly created by Epic and now maintained by JoshQuake(Joshimals) and jack-yao91 with credited community contributions under the MIT license.

Features

Retarget Animation - Use nodes and operators to create relationships between your rig and the rigify controls.

Use Marketplace Assets - Contains templates for the Unreal 4 and 5 Mannequins, but any custom template can be built for any rig from any app.

Share Templates - Build a template to retarget any rig, then share with your team and never retarget the same rig again.

Download

All releases can be found on our Github poly-hammer/BlenderTools
and for easy installation you can soon find us on Blender Extensions after approval

Changelog

UE2Rigify 1.7.0
## Minor Changes
* Added custom template location support
  * [51](https://github.com/poly-hammer/BlenderTools/pull/51)

## Patch Changes
* Removed legacy undo
  * [41](https://github.com/poly-hammer/BlenderTools/pull/41)

## Special Thanks
* @alexander94dmitriev (First implementation of #51), @JoshQuake

## Tests Passing On
* Blender `3.6`, `4.0`, `4.1`, `4.2`  (installed from blender.org)
6 Likes

Hey, very nice. Thanks for taking over and continuing the development.

3 Likes

Send to Unreal 2.4.7 released resolving ‘send2ue module not found’ in Blender 4.2

Send to Unreal 2.4.7

Lots of work is needed for Extensions approval, but progress is being made so hopefully soon™

1 Like

UE to Rigify 1.7.1 released with Extensions compliance changes

UE to Rigify 1.7.1

Send to Unreal 2.4.8 released implementing __package__

Release Send to Unreal 2.4.8

Changelog

Send2UE 2.4.8
## Patch Changes
* Implemented __package\_\_
  * [63](https://github.com/poly-hammer/BlenderTools/pull/63)


## Special Thanks
@JoshQuake

## Tests Passing On
* Blender `3.6`, `4.0`, `4.1`, `4.2` (installed from blender.org)
* Unreal `5.3`, `5.4`

UE to Rigify 1.7.2 released with an update for Extensions compliance.

Release UE to Rigify 1.7.2

Changelog

UE2Rigify 1.7.2

Patch Changes

  • Extensions compliance - Avoid data.objects iteration

  • 72

Special Thanks

Tests Passing On

Send to Unreal 2.4.9 released with multiple updates getting us closer to Extensions approval along with some bug fixes

Release Send to Unreal 2.4.9

Changelog

Send to Unreal 2.4.9

Patch Changes

  • Object Origin scaling properly fixed

  • 64

  • Fixed Blender 4.2 extension loading bug

  • 67

  • Removed sys.path.append in RPC module

  • 70

  • restricted object iteration to scene objects

  • 71

  • Fixed ue2rigify extension addon detection and incorrect strip usage

  • 68, 74

  • added validate_unreal_plugins property

  • 74

Special Thanks

@jack-yao91, @JoshQuake

Tests Passing On

  • Blender 3.6, 4.2 (installed from blender.org)

  • Unreal 5.3, 5.4