Send to Unreal provides a one click solution for sending data from Blender to Unreal Engine.
Formerly created by Epic and now maintained by JoshQuake(Joshimals) and jack-yao91 with credited community contributions under the MIT license.
Features
Static Meshes - Supports static mesh workflows with lods, collisions, mesh origins, sockets, and batched exports. Skeletal Meshes - Bring a Skeletal mesh into Unreal with its lods and customized lod build settings. Animation Sequences - Batch export or send individual animations directly to the editor. Grooms - Batch export or send individual hair systems as alembic files to the editor as groom assets.
UE to Rigify is a node based retargeting system for Blender’s Rigify addon. Quickly retarget and author new animation on unreal marketplace assets and more!
Formerly created by Epic and now maintained by JoshQuake(Joshimals) and jack-yao91 with credited community contributions under the MIT license.
Features
Retarget Animation - Use nodes and operators to create relationships between your rig and the rigify controls.
Use Marketplace Assets - Contains templates for the Unreal 4 and 5 Mannequins, but any custom template can be built for any rig from any app.
Share Templates - Build a template to retarget any rig, then share with your team and never retarget the same rig again.