Hi there, at Bohemia Interactive Prague, we are looking for a skilled technical artist with advanced knowledge of Blender, Python API, Geometry nodes for the Arma 4 project
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Job Description
- Develop tools that will be used by internal artists and the modding community to improve their work
- Research and develop technical tools to support asset creation for various game features as required by a project
- Produce and maintain documentation on tools
- Delegate tasks and provide feedback
Education/Skills
- Advanced knowledge of Blender, mainly Python API, geometry nodes, animations, import/export, shading, etc.
- Experience developing Blender add-ons
- Experience in procedural asset creation – simulation, set-dressing, etc.
- Solid understanding of art pipelines in any major game engine
- Creative mindset, with the ability to overcome technical challenges
Bonus skills
- Knowledge of C# or shading languages
- Experience with destruction
If you’re interested, please apply here.
Here’s a preview of the technology you’ll be working with and how you’ll support its users (internal artists/community modders) through Blender.