Senior technical artist, Arma4, Bohemia Interactive

Hi there, at Bohemia Interactive Prague, we are looking for a skilled technical artist with advanced knowledge of Blender, Python API, Geometry nodes for the Arma 4 project :star_struck: .

Job Description

  • Develop tools that will be used by internal artists and the modding community to improve their work
  • Research and develop technical tools to support asset creation for various game features as required by a project
  • Produce and maintain documentation on tools
  • Delegate tasks and provide feedback

Education/Skills

  • Advanced knowledge of Blender, mainly Python API, geometry nodes, animations, import/export, shading, etc.
  • Experience developing Blender add-ons
  • Experience in procedural asset creation – simulation, set-dressing, etc.
  • Solid understanding of art pipelines in any major game engine
  • Creative mindset, with the ability to overcome technical challenges

Bonus skills

  • Knowledge of C# or shading languages
  • Experience with destruction

If you’re interested, please apply here.

Here’s a preview of the technology you’ll be working with and how you’ll support its users (internal artists/community modders) through Blender.

3 Likes

Can we apply if we are remote?

Unfortunately not.

This topic was automatically closed after 30 days. New replies are no longer allowed.