Hi, I’m another Elysiun newbie but I’ve been messing about with blender for a year or so. I split my time between working, girlfriend duties, making music and 3d so I don’t get as much blendering done as I’d like.
Anyway, here’s my Sentinel so far (started during a quiet moment at work and without any reference material initially).
I’m yet to make any tentacles I’m happy with (see my post in in the Q&A forum) but I’ll get there eventually! Oh yeah - and I need to redo the legs, after checking I discovered that it should have another leg joint.
my only suggestion, its very organic looking , which is real cool, but id like to see it balanced with sharp mechanical things, like gears or sectioned wires
BgDM, Yep I will add tentacles when I can find a suitable way of modelling them…
The textures are kind of temporary too, I have checked the DVD since doing this and the actual one is a bit more shiney and more blue-ish.
rogerm3d, the lighting was just temporary too
I wish I had the discipline to work on a model without texturing it until the modelling is finished, but I always get carried away and want to see it with textures heheh
I usually model without references too (But don’t tell anybody! )
It has a good chance of ending up like something that hasn’t been done
before when you do that - so it’s sometimes a fun thing to do.
I especially like the “Blurry” crystal-like eyes. It’s like they’re made out of jelly.
what you could do is get yourself a texture that gives u dark bars like the procidural wood one and using that as a bump map on a cylinder and putting a good sheen ect on it just a suggestion…
I tried that and it kind of worked, except when I bend the tentacles the texture goes all over the place (maybe I should spend more time learning how to use UV maps)
that’s just amazing. the modeling is good, but the lighting is just spectactular! i know how you feel not having time to blend and such, i too have my time taking up with piano studies at the moment. i got very little blending in.