Sentinel with Tentacles

(Hexa-dB) #1

I’ve added tentacles at last. Each section has it’s own bone and each tentacle is on a seperate layer which makes it workable. I decided to compromise a bit and use less sections and make them slightly bigger. Making them true to the original would mean about 100 bones per tentacle!
After grabbing a few stills from the Matrix DVD I’ve found I need to make the texture more blue, remodel the legs, make the body less deep, add some “ribs” on the underneath and a little opening where it shoots the laser that cuts into the Nebuchanezer, and make it’s “eyes” a bit more orangey (and a bit bigger). Oh yeah and he needs some claws on the end of those tentacles.

(S68) #2

Huhu :o

Very cool!

Like it


(sten) #3

Cool…I like it alot…

but please make it a bit lighter for us to see the details :wink: !!

great work…I love sci-fi art !

(Hexa-dB) #4

So you can see all my bad modelling and messed up normals? No chance :stuck_out_tongue: :wink:

(Goofster) #5

excuse me, but you’re insane :smiley:

I saw someone told you to use Dupliframes, why didn’t you? it would make animatinon so much easier. just change the cyrve and the tentacle goes along. now you have to tweak every bone…pffff


(BgDM) #6

Excellent work. I aree wit Goofster thoug, you should have used the dupliframe soption. Would have made your life a lot easier.

Keep it coming and don’t forget to shine it up a bit!


(Hexa-dB) #7

Those dupliframes…

I just tried a quick test (yes I can Blender at work :slight_smile: )…

It started out like this:

Which is nice, but when I move any points on the curve I get this:

I tried adjusting the Rot button, the powertrack button, and the axis track buttons (not sure what they’re called) but the individual sections don’t seem to rotate.

I would prefer the dupliframe method, but I just can’t make it work :confused:

(S68) #8

The CurveFollow button?


<edit> Yes, I tried and It works… a whole new world is opening to my eyes…


(Hexa-dB) #9

Curve follow almost worked, but caused big gaps between dupliframes. Then I realise my curve was quite far away from the dupliframed object. I moved them a bit nearer and it’s a lot better.

My only problem now, is that if the curve bends too suddenly, I get gaps between dupliframes, as you can see in the top right corner of this pic…
I guess making the red bits bigger, and being careful about how I move the curve could get around this…

(S68) #10

You probably should model red part as a sphere and placed at one side on the black segment only. This way it might work