Hello blender artists!
I’m dabbling with some video game development and I dove head first in to Blender as my modeling software of choice!
I have a mesh which somewhat resembles what I think would be a level design. However, in the UV mapping phase I realized that I should have broken this mesh into multiple parts and then resemble them in the game engine (I’m trying Unity for that one).
That all being said, I was curious is there a way to take a selection of polygons and make it a separate object so I
don’t have to redo the mesh? The selected polys are the piece that I wish to separate.