As you can see, he’s pretty much completely rigged but his spine is terrible.
I have tried to get the rig to cooperate with three hoop controllers, one around each of his shoulders, waist and hips. It is important that the controllers stay centered to the spine areas as I have done here, and the spine also needs to bend smoothly, which is where my rig fails.
Can anyone please help me with this rig? :o
So far, I’ve studied all the spine rigs on BSoD, but I’m not happy with any of them…
It’s really late here now, and been a long day, but it’s great to see you guys have answered this one.
pappy… that file does look promising! At first I thought the pipes were bending too sharply, but then I noticed that if you scale the controller hoops, it adjusts the curve. I’d been giving up on the curve idea because of how the BSoD example has uncentered controllers, but you seem to have gotten around this. Do you think it would be useable as a spine in standard mesh rigs?
kiopaa that also looks very much like what I’m after. Is it similar to pappy’s solution? A blend file would be appreciated.
Different approches, AMF I’m not quite sure how the crayon rig works at all! Very clever that it does, and that it has no need of the additional curve modifier and emptys that I used. I’ll have to play with the basic concept and get to know it’s possibilities.
I would think that either method could be implemented, though I would think that kiopaa’s method might be the easier to do.
Just wanted to drop a line to say thanks to those who have been answering my request. I’ve has a few commitments hitting the fan at this end, though am really excited about the rigs here as I will no doubt learn a lot from them. They all appear to have taken different approaches, so I might even try several characters based off each one (for learning). Thanks again.
P.S. jpbouza… I was a little confused about the “No Derivative Works” licensing of your rig. If I was inspired by anything I saw and then made my own rig, would that mean I’d be restricted in how I could use my new rig?
It’s true that there is a script “bone_preserve_volume” with the pencil’s blendfile (it’s a script from BBB), but I don’t use it for my rig. “volume_preservation” is made with the StrecthTo constraints.
Aha… I see now. The Vol: in stretchto needs to be set to “none” for both my spine_lower and spine_upper bones.
Be good if you could look at the rig, Kiopaa (thank you) as the spine is stretching & deforming badly. I tried to weight paint things to behave but it’s still ugly there abouts. Move the middle waist around to extremes to see what I mean.