So I’ve done everything I can think of. The faces show fine in glsl mode, when transparency isenabled. But when I go to game mode “P” all of the face normals flip, but only if I have transparency enabled. If I turn off transparency it looks fine, but has not transparent windows. If I turn off both transparency in the materials tab, and alpha in the textures/influence tab the entire model loses colour.
I’ve gone through and fixed all of the faces in edit mode, by hand. I tried exporting it to obj and then importing it back in, thinking that the obj format wouldn’t transfer whatever was wrong in the file.
It’s a mess and I really am finally at a loss. If there is someone who has any idea, I’d love to hear from them.
…here is the .blend file if anyone wants to mess with it.