Stuck, in the 1st hour of working on him. Any ideas how to make his claws?
Ah, yes, and here is the reference,
I just eyeballed it. I am aiming for 2 separate renders later, toon shaded and realistic.
C&C is also welcome!
Stuck, in the 1st hour of working on him. Any ideas how to make his claws?
Ah, yes, and here is the reference,
I just eyeballed it. I am aiming for 2 separate renders later, toon shaded and realistic.
C&C is also welcome!
Not badā¦ better than mine, I think(which was based off of the actual game model, and hence looked worse). As for the claws, Iād use a cylinder, and then a boolean with a smaller cylinder to ācut outā the middle circle. Then, discard one half of the remaining vertices, leaving a C shape, and re-topo as needed.
If you followed thatā¦
haha nice character, i like it
if i were to model those claws, iād start off with a circle (probably with 16 verts), extrude the ring inwards to the size of that center hole there, then delete half for the C shapeā¦
after that, iād extrude the whole thing downwards to the right thickness
after that, set smooth and use the edgesplit modifier (if it doesnt look right at first, do ctrl a in object mode and ctrl n in edit mode)
that should give you a fast and clean mesh
keep that hinge part a seperate object and model it like you did the head
anyways nice work
Thanks guys.
Update: added eyes as cylinder(canāt quite get a perfect circle with retopo, I keep screwing up.),separated parts that would rotate and move,redid light blue color, added claws (I donāt know how to use boolean operations:o, so I had to use Jeepās suggestion), and made the head shorter.
Now time to rig him:( and then recolor him in all of his rightful toon shaded glory. Does anyone know how to make crosshatching shadows?(I already have the freestyle build for an outline.)
4 hours of work so far, mostly on the eyes.:ba:
Looking goodā¦ if shiny.
Can you change the mouth shape(for different expressions)?
i like where this is going!! good job so far