Hi just wondering what node or nodes would you use to use a black and white image to control the transparency?
When using the Compositor, I would use the Set Alpha node. But not sure what kind of set up I’d use in the Shader Editor.
I think there is a way using a Mix Shader where I plug in a Transparency BSDF with maybe a diffuse shader… but I can’t just plug in the Black & White image into the factor… seems I need another node.
EDIT: BTW I am using the Eevee render engine! Thank you in advance!
Thanks for the reply, however I think the issue isn’t with the Noise Texture. If I use two different Diffuse Shaders, mixing works the same with both Fac and Color outputs (from Noise)
When I plug a Transparent shader into the Mix Shader, it doesn’t work…
I’ve attached my blend file too, if you have a chance to look… Thanks either way!
Thank you Helluvamesh! Much appreciated! Looks like Alpha blend and Hashed are better with a Color Ramp node. Also… Love your Color Scheme… but how did you get curvy pipes in your Shader Editor?
Can somebody please help me,
I need to have transparent roof, but i need to see colors of roof texture on floor if is possible or just on roof construction.I dont know how to create that I was looking al over internet cant fine similar post