I have a problem with making specific composite node an active one for rendering/output (Compositer). Specifically I have more Composite nodes in the scene and I want to set one of them as active with python. Like I can make them active with the code
bpy.context.scene.node_tree.nodes.active
but the composite node is still not active for rendering/output (name of node highlighted with red in active as output render)
Pls help!
I also found this note in the documentation, but it seems it behaves this way only when selected by mouse.
To answer myself…so far I found one workaround, which is first “un-muting” all composite nodes (so I am sure none is muted by any chance) and then muting those I don’t want as the output. Pretty ugly solution, but it works