Something that’s EXTREMELY annoying (my user name was gonna be BlenderAnnoysMe) is that the import default for .obj files in Blender is Y up and -Z forward. Z should ALWAYS be the up and down axis and Y+ should ALWAYS be forward.
I don’t know who made the .obj import/export plugin - but they need to go back to Blender Plugin Maker School.
This is terrible for a number of reasons:
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Imported meshes are rotated sideways
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Exported meshes are exported sideways
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It’s annoying to have to fix it if I forget to change it during import/export
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Who did this? They need to not be doing this.
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Nobody ever exports from Maya/3DS Max/anywhere else with y+ up.
I don’t know who else uses Y+ as their vertical axis, but if you do this you are one strange person.
So my question is, is there a way to change the default import axis, or am I destined to be annoyed by this for all eternity? I’m gonna be turning over in my grave knowing this annoying problem was never fixed.