So I am trying to make completely procedural grass, except for the placement and shape, which will be done with hair curves.
I have made my blade of grass with 6 vertical cuts and 3 horizontal, so 18 vertexes. Then I was thinking of having a hair curve and take the position from each point on it and set that as the position of each “row/line of 3 vertex”, but keep the offset.
That is the part that is killing me to do. I have tried setting the position per row and now I am trying to set it per vertex.
Tell me, is this a really stupid way of doing it?
While I am writing this I thought that I probably should just use hair curves and solidify along the X or Y axis.