Thanks Monster! Yes, I was too concise, I apologize
The context is quite complex, I want to dynamically display a icon (bkgObj) plus a text (the node name, nodNameObj), so I put them in a class container (the “self”). During its init(self,…) they are created by means scene.addObject. The objects are fine created: they have different ID, they are displayed, i can destroy them, i can move (individually), set visible or invisible,… BUT the parent!
I’m trying everything: change the variables name, check all the ID,… The scene where I add the objects is not the currentScene so I simulated it in debugging files but don’t find any problems. May be is there a flag in the blender that prevents the setting of parents? I don’t know what are the differences between debugging files and main project…
the output is: