Setting individual glossy material not to reflect certain objects - cycles

Hi, i have some area lights which give the effect i’m looking for on certain materials.
however i don’t want them visible in my floor material as this is close to a perfect mirror.
Is there a way to remove lights from affecting a certain material in the node editor?


hope this helps :smiley:

@LordOdin No, he wants the arealamp to show on some glossy materials, so unchecking glossy doesn’t do the job.

You should use renderlayers. Or use per-material hdrs

Hi, thanks for the responses, so per material hdr is an image mapped to reflection, or is it more than that,
I would still need to stop the light firing glossy rays though, or however it works, as I need reflection of other objects in the scene so I’d still need a glossy bsdf