Setting up Cameras

Hi
I’m not sure if this is the right section to ask about this but regarding setting up my camera(s). I need to render my model for each animation on different angels.
The angles are, 0,30,60,90,120,150,180 each with a height offset of about 25 degree’s (like you would see a model, unit in a RPG game)
Now I have placed 12 cameras around my model and more or less placed them at 25 degree’s, but this just don’t look right.

The part that’s the closest to the camera gets rendered to big, like zoomed in. What is the right way of setting up my cameras to do this kind of rendering?
EDIT
Orthographic seems to look right, if i go to view>cameras>(whatever-cam) then switch to Orthographic.
But doesnt render the way it looks.

To answer that, I kinda have to know what you know. Have you had high school geometry yet (freshman or sophmore year - 9th/10th year of school)? Do you know what “the tangent of 25 degrees” means?

mmm i had grade 7 Geometry…so i dont think i know what it is.

Google say’s The tanget of 25= 0.47

Geometry is geometry no matter what year you take it. Obviously successive years will get more indepth, however, 7th grade geometry…you should be able to at least define tangent. Shoulda paid more attention lol :wink:

To set a camera to ortho, you need to do it in the edit buttons of the camera, the view thingie is about changing the view window only.

I paid enuf attention thx, i didnt like Geometry and i didnt have to do it, im also from South Africa, back then i cant rember doing it, and if i did we had Afrikaans geometry so the term tangent dont ring a bell
mmm ok back to the topic

THanks Star Weaver, think this what i was looking for…

Post wasn’t made for you to take offense to it. However, trying to help you out a bit I googled Afrikaans geometry, the only relevant goole results lead to this thread. So I’m left to think that you’re talking about “African” geometry? I’ve come to learn that there is no African translation for the word tangent, due to trying to find the proper translation for you. I’ve been in over 5 different countries and have spent enough time in those countries to learn the languages and hold a decent convo. I can’t say I’ve ever even heard an african tounge, but judging from the other cultures I’ve come into contact with…if there is no translation they use the english word for it. Again geometry is geometry, no matter the grade completed…and now for your personal taste…no matter the language taught in. The reason tangent doesn’t ring a bell is quite simple, and goes in line with the previous statement made by me (the one you took offense to)

You shoulda paid more attention. There’s tons of things in life that you’re not going to like doing, and you’ll realize that you don’t really have to do it…but that doesn’t mean, that for personal achievement alone, you shouldn’t.

I can understand if you don’t remember hearing the word tangent (trust me, plenty of things I learned in school I don’t remember), but plz don’t try to lead me to believe that out of every culture studying any type of math…Africans alone don’t learn of tangents. That would lead me down a course to find out what you did study as far as math is concerned, which would be a waste of my time as I already can put much weight behind the fact that you learned the same junk as I did. Maybe not as indepth, that I can accept, but don’t tell me you didn’t learn it at all. If you didn’t learn tangents in geometry than it’s pretty safe to say you probably never took a geometry class…maybe it was algebra you’re thinking of?

Tangent-In geometry, the tangent line (or simply the tangent) to a curve at a given point is the straight line that approaches the curve most closely near that point. A line is tangent to a plane curve at a given point if both the line and the curve pass through the point with the same direction. The tangent line is the best straight-line approximation to the curve at that point.

A visual reprentation of that can be seen HERE

Papa’s question, however, is actually one you would have learned to solve in Trigonomety. Here is the formula and an example to help you find the tangent of 25 degrees. I would suggest a calculator though, as it’s ten times easier lol.

The value for the tangent of angle A is defined as the value that you get when you divide the opposite side by the adjacent side. This can be written:
tan(A) = opposite / adjacent

So, suppose that you wanted to know the trigonometry values for 47.5 degrees? You could carefully draw a right triangle using a ruler and protractor that had an angle equal to 47.5 degrees in the position of angle A. Then, you could carefully measure the sides. Lastly you could divide the appropriate sides to find the values for the three trigonometric functions. You would find that:
0.7373 = sin(47.5°)
0.6755 = cos(47.5°)
1.0913 = tan(47.5°)

Unless you’re already good at geometry (you are trying to make isometric views, by the way), it is very hard to describe wtih words because there are so many settings.But here goes> I suspect that you want the camera placed an even distance away from and up from the object, since tan(25) is about .5, and the sin(30) is .5. So to get the camera at 30 degrees, you go over 1 x unit and down 2 y units.

So, start wth a cube at 0,0,0. Put a camera at 5,-10,10. The three numbers are the X Y Z coordinates.angle the camera 45 0 25. The 45 points it down to see the cube, and the 25 moves the cube into view. That is your first angle that you wanted, I think.

I think he has it set up the way he wants as far as camara locations. His seems to be a question between the ortho renders and the perspective renders. I may be wrong though.