I am setting up UV’s for leaves.
The model is downloaded as mesh so every leaf is separate object.
I can select them all by material and then in UV editor there are many UV’s right on top of each other.
I am manipulating them all together and that works, however it is very slow because shear number of vertices. Is there an easier and faster way of doing this?
Also when there is so many UV’s on top of each other I can’t see the image beneath. Can I make them semi-transparent?