Hi there… sorry for the noob question here… but…
In my case, I’m working with full human figure. For now though I’ll just focus on the head.
I’m going in and UVing and texturing my model. From what i understand it’s a good thing to keep my texture map as small as is reasonable. So I’d like things like the left and right side of a head to overlap in the UV editor so that all I need to do, is create a half face texture… right?
What I’ve been doing is:
Creating seams, unwrapping, selecting half of the head and moveing it over top of the other half, and then going vertex to vertex and snapping them together so they share the same UV space. Kinda tedeous… so I thought… maybe I’m doing this wrong?
Which brings me here.
Am I doing this wrong? Is there a better work flow? Something a bit more stream lined? Or do I just grin and bear it?