I have a huge scene for a still that will take around an hour to render, so I’d like to have some control over the lighting after the render via passes and compositing. I don’t know much about this so I was wondering what would be the best approach to setting up something where I can control the intensity and color of the AO, and the intensity and color of a few different lights in my scene.
Let’s say I have 2 basic lamps, both casting soft raytraced shadows and some AO. I have no idea how to split up the layers/passes and the blender composite nodes scare me! I know this will require the employment of floating point images.
Would this be terribly complicated? Too complicated to explain in one post? I would really appreciate it if someone could tell me how to set this up.
-Thanks so much.