It depends on the chosen method (there are a few). Usually, most people will use blender scenes to store levels, and transition to those scenes using the āset sceneā actuator. Another option would be to have multiple standalones (one for each level), which you could then load with the āstart new gameā actuator.
And yet another way would be to have a single scene, and a special loading function using āadd objectā, which could build your level just using data from a file (this would require python).
How do you merge multiple meshes to a few bones?
Hmm, Iām not really a āboneā expert, but I think youād have to merge multiple meshes into a single mesh, and then set the bone rig for that one object.
What are the basic steps of making a Game in Blender?
There is no general methodology. In short, itās whatever ābasic stepsā you feel comfortable with.
How do you make a landscape similar to a Zelda games landscape in Blender?
By modeling, and texturing a landscape similar to a Zelda games landscape.
How do you make a model move a certain way when you press a certain way?
Search the game engine forums for an āarmatureā tutorial. Something should pop up.
Thank you this helps i just hate some of these search engines i ask for blender 3d and they give me shake recipies
but thanks realy it helps big time im a kid trying to make a game when i have alot of school work to do but im pretty far into this for someone my age:)
Create the levels in different scenes and use the Scene actuator.
Iād recommend joining the meshes before attaching them to an armature.
You design your game. You make the models. You make the textures. You program the game. You make the sounds/music. You release the game. These can be rearranged into any order, except for the first and last.
Not familiar with Zelda, so I canāt answer this, sorry
Use the motion actuator and the keyboard sensorāyou do know the logic bricks, right?
The Scene actuator only lets you set which level you want to switch to. To make it happen at a specific point, I would set up a sort of invisible wall for the player to run into, with a Collision sensor to detect the player. That Collision sensor would be set up to trigger the Scene actuator.
Hereās a brief explanation of how logic bricks work: The sensor detects something. It tells the Controller itās attached to that it has detected something. If there are multiple sensors connected to the same Controller, if it is set to AND it will fire if both Sensors are firing, if it is set to OR it will fire when either sensor fires. When the Controller fires, it will activate the Actuator(s) it is connected to.