Thats really cool, thanks for making this.
you must be aware of http://www.marvelousdesigner.com/Marvelous/ ? maybe you can get some inspiration for further development there. I think it can do creases aswell.
Ahh yes i had a look at that “Marvelous” or one very similar. You can do shrinking for stretch fabric, I’m not sure about creases or pleats, I haven’t managed to figure out a way to do that yet. You can kind of do gathering already. Doing multiple separate fabrics for things like belts and layering is difficult from what I’ve seen, the cloth->cloth collisions are tricky.
Documentation… uhh watch the video I guess =)
Happy to answer any questions.
Generally I build the shapes, then link the verts that should be sewn together with edges in edit mode, and then add a cloth modifier and enable sewing, disable gravity and run the simulation until it joins together, then I apply the cloth modifier and merge the loose verts
What exactly are the steps for using this? In the video, which I’ve watched several times, you start out with what looks like a mesh connected with edges, then do some magic, and voila!
If you were to either do a VO for the video or write something out, it would make things far easier to follow/understand.
Clean up the interface so you don’t have to make the loose edges between seams so you can just mark pairs of opposing sets of edges and specify the desired distance and angle on them similar to how Garment Maker does it.
The option for automatic merging of verts when the sewing springs touch would be handy
Would also be nice to be able to run the cloth simulation on GPU
Yes some instructions would be nice. Like how do you get the mesh to shrink on to the model in the first place. You say you use a sewing pattern but do not show how to get the pattern into blender.