Hi, maybe I’m making a silly question, but I’m trying to make a ramp only for the color without the diffuse, I mean without any light shading, but I can’t get it. the only ramps I can play with is in the diffuse or specular but not for the luminosity of the object
If I switch on shadeless, the ramp of the diffuse doesn’t work. By the emit option it doesn’t work either because it tints all the object with 1 color ignoring the ramp of the diffuse.
I guess there should be a way playing with the parameters in the blend mode in the texture section, but I’m lost with the parameters.
Anyway why there is not a ramp for every channel?
Maybe with the nodes would be easier?