I’m doing an animation with blender internal engine. There it appears a kind of metallic cylinder. My problem is that shaders seem to change abruptly from one frame to another. I have checked but still dont know where does this artifact come from.
I’ve seen this kind of thing occasionally on auto-smoothed surfaces, and it’s similar to cases when mesh faces are stacked up. Can you post the .blend?
Yeah, you are right!!! seems to be connected to the smoothing!!! What I do is that I smooth just the cylinder, not the whole mesh. How can I solve this?
I always set full subsurfed meshes smooth, never only parts. If I want sharp edges, I model them with cuts in the mesh near the corners. This adds polys, of course, but it makes for meshes that render much better IMO.
Also, Shift-E for creasing causes artifacts. I avoid it.