I just wanted to drop this here for people to grab. It’s the unity 5 standard shader implemented in blender. I worked hard to make it look as close as possible, though it’s still a bit off. It’s good enough for you to create your procedural materials with the intention of baking them and exporting them into Unity 5.
I don’t know anything about Unity, but shouldn’t a red colored Standard Metallic (Metallic = 1) produce the same results as Standard Specular with red in both slots?
This one should work a lot better and be closer to what you would get in unity. Also hopefully it will be faster since I changed up some of the guts to be a bit less cluttered and stop doing things that weren’t working right or were just unnecessary. Let me know if anything else needs work. Also, does anybody know what’s going on with Blendswap? it’s been 3 days and my file hasn’t been uploaded yet.