I don’t see those in the shader editor, are those availabke shaders Eevee only shaders ?
I found a triplanar shader, but i’m not sure projection box is the right shader.
I don’t see those in the shader editor, are those availabke shaders Eevee only shaders ?
I found a triplanar shader, but i’m not sure projection box is the right shader.
i’m not using evee at all so no clue about that, but…
@BluePrintRandom managed to create a simple to use setup right here:
yeah this was actually @ethicalfive I think*
but I think box projection and tri-planar mapping are similar for sure
we can actually use
dot(normal, Vector) to mix a map in for every of the cardinal 6 directions
up down left right forward back
we can also compare (origin - position).normalized() vs normal can color the inside of a object with different textures on the inside.
What @FreeAccess pointed out is the way to go with Eevee and Cycles.
It’s integrated in blender , no need to use workaround anymore. But with UPBGE I don’t know if it’s possible or not…
it is*
but sometimes it’s nice to have the top / bottom / sides all be different textures* for like a car for instance.
one could even bake this to a uv map after
I recommend watching this video for people wanting to work with the shader editor