Shaders.xyz topic 10 - Welding

I couldn’t get your way to work well with how I do pipes.
But here is how I approach buttwelds, in this case for a stub-in.

I set it up similar to this:

  1. Extrude verts where the line goes.
  2. Vertex bevel for the bends. Add extra verts where the welds will be.
  3. Convert to curve and add a bevel/thickness to it.
  4. Duplicate and change to mesh.
  5. Select the loops to become welds, delete the rest.
  6. Convert to curve and add bevel to the loops. Use UV for mapping.
  7. Possibly convert back to mesh if desired.

For the stub-in weld, I just hand drew a line snapping to the surface.

Shown nodes are only for the bump, I’m not doing anything for color or roughness.