I’m working on a semi-realistic product design of a skincare product (not looking for it to be hyper real I’ve only been using blender a few days…just good enough you know!)
Anyway I am happy with how I’ve gotten the shiny lid looking - but I am completely stuck on the light/shading on the label area. (see picture!)
I have used a UV wrapped image texture but it appears matte all over.
I’ve been looking around online for answers and read a bit about GLSL shading but I can’t find this option anywhere.
I’ve played around with some shader nodes but not knowing what I’m doing has resulted in a lot of weird results!
Any tips/pointers would be greatly appreciated, v. eager to learn!
Thanks a bunch