Shading artifacts

Good Morning,

Why are these shading artifacts appearing? Attached are images and a Blender file.

Thanks in advance.
Holy_Poly

PS: Paid addons I use can be found in my bio. If these can help improve my workflow.



shading_artifact.blend (957.8 KB)

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I reset the normals and marked the edges as sharp, but still, these artifacts appear again when beveling with HardOps.

Maybe also because of the n-gone…

i also used weighted normals…

Can I solve this problem at the mesh level, for example with edge reduction? Or is it solely related to shading?

Maybe… there seems also to be some unneeded crossline…

“some unneeded crossline”
I find myself in a state of confusion.

Just look at the my last image…

I am still a beginner. I really don’t understand what you mean.

See the differences ??

fsdfs.blend (937.8 KB)

Because it is not on a slope, you can use the WeightedNormal modifier to fix the problem without cleaning the edges.
But clearing the edges may be good to prevent a number of problems.

That’s was i also thought…

…but it may depend on the wanted outcome, because this is not always “guessable” on certain posts :wink:

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