Good Morning,
Why are these shading artifacts appearing? Attached are images and a Blender file.
Thanks in advance.
Holy_Poly
PS: Paid addons I use can be found in my bio. If these can help improve my workflow.
shading_artifact.blend (957.8 KB)
Good Morning,
Why are these shading artifacts appearing? Attached are images and a Blender file.
Thanks in advance.
Holy_Poly
PS: Paid addons I use can be found in my bio. If these can help improve my workflow.
I reset the normals and marked the edges as sharp, but still, these artifacts appear again when beveling with HardOps.
Can I solve this problem at the mesh level, for example with edge reduction? Or is it solely related to shading?
“some unneeded crossline”
I find myself in a state of confusion.
Just look at the my last image…
I am still a beginner. I really don’t understand what you mean.
fsdfs.blend (937.8 KB)
Because it is not on a slope, you can use the WeightedNormal modifier to fix the problem without cleaning the edges.
But clearing the edges may be good to prevent a number of problems.
That’s was i also thought…
…but it may depend on the wanted outcome, because this is not always “guessable” on certain posts