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so, guys, i created a 3d text render and added bg in photoshop
but i also animated the text and to add bg to it i needed to do it in blender so I imported image as a plane ,resized as needed but the bg in blender doesn’t look like original, some texts are much less visible it looks like this
What do the nodes look like on the image plane’s material?
2 things come to mind,
The image as planes addon uses the principled shader’s colour input so it has lighting, shadows roughness etc
Maybe the image is picking up lighting and reflections, you can avoid this by plugging the image straight into the material output (without the principled shader), it will be emmisive with a value of 1 and not be effected by lights/shadows or reflections.
The other thing could be colour management, try standard or raw instead of filmic.