Shading help

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so, guys, i created a 3d text render and added bg in photoshop

but i also animated the text and to add bg to it i needed to do it in blender so I imported image as a plane ,resized as needed but the bg in blender doesn’t look like original, some texts are much less visible it looks like this

any solutions please? i want that bg look like original with bolder texts

What do the nodes look like on the image plane’s material?

2 things come to mind,
The image as planes addon uses the principled shader’s colour input so it has lighting, shadows roughness etc
Maybe the image is picking up lighting and reflections, you can avoid this by plugging the image straight into the material output (without the principled shader), it will be emmisive with a value of 1 and not be effected by lights/shadows or reflections.

The other thing could be colour management, try standard or raw instead of filmic.


i tried both things but still barely visible
thank u for trying tho

Did you try setting the color management in the render settings or on the texture?

If you didn’t try, set it to standard in the main render settings, it’s the option that will best preserve the colors of an existing image.

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Did you try adding the bg in blenders compositor? You can add it there as an image and avoid the issues caused by rendering it.

Welcome :tada:

When resizing an image there is always a interpolation method involved… you may just try Cubic or Smart ??

Also even the rendered view does have different settings than the rendered image [ viewport vs render ( final ) setting ]…