Hiya, first time posting here so my bad if it’s in the wrong section. I have this issue in Blender that whenever I add a bevel to an edge it creates some strange shading. I have tried everything to solve it from marking edges sharp, flat shading, adding more cuts to the bevel, auto-smooth normals and all that jazz but it’s always there.
The shading carries over to Substance Painter and those areas that got shaded lighter ends up having this white film tossed over it. Which looks terrible and I have no idea how to fix it.
Yeah it is there when I do a fresh import into substance painter no baking just simple new project with the model loaded. It even shows up on the UV map as light grey on the faces pointing up and dark on the ones pointing down.
Which is strange because it’s not like I am doing anything super fancy it’s just a simple bevel and boom now you have a issues with texturing. It’s just a plane with two extrusions and 3 bevels, one on each edge of the extruded pieces to give it a slight shaved wood feel once the texture is applied.
Image of what it looks like freshly imported into Substance:
Okay I think I fixed it. The problem was that for whatever reason I added sharp edges on the bevel and that caused the shading to cut off as if it was a 90 degree angle. I removed the edges and it now no longer does that weird shading/white issue.