Shadows disappeared

Hi everyone!

I’m completely new to Blender and doing my first tutorial – yes, the donut :grin:
I ran into an issue with some of the shadows disappearing on my objects. I can’t see them in any of the Viewport Shading options and also not when I render the image.

The shadows were there before, and I tried to trace my steps to see where I did something wrong to make them disappear, but couldn’t figure it out. I’ll attach pictures so you can get a better idea. The donut with pink icing is where I still had the shadows, and in the purple icing the shadows are gone both for the sprinkles and for the icing itself. Any ideas what is causing this? Any help is greatly appreciated! :slight_smile:

Hi,

May you share your .blend file so that I’ll take a look at it?

Thanks

P.S. Make sure you haven’t hidden anything from the render in an Outliner viewer assuming you’re using Spot Lights in your scene:

image

Are you rendering using Eevee (if you didn’t change the renderer, that would be the case)? If you are, shadows can be activated and deactivated in the settings of each light object.

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It’s like EEVE rendering… :slightly_smiling_face:

Check the lighting options for shadows,
See the video for shadow quality

If you are using an HDRI to light the scene they do not cast shadows in Eevee.
Only real light objects cast shadows in Eevee.

If you added an HDRI and still have the light object it could be that the light from the HDRI is “blowing out” the shadows from the lamp.

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Thanks for the suggested solutions! :slight_smile:

I still haven’t managed to get it to work though. I’m using Point lights, everything is visible (the eyes are open) in the Scene Collection, and the shadows are activated for both of my lights. I’m rendering with Eevee and I tried the things suggested in that video about fixing the shadow quality, but it made no difference :thinking:

Here’s what the Light properties and the Scene Collection look like at the moment:

Redius value is high…
If the Redius value is high, the shadow spreads.
The default value is 0.25. Put it up moderately.

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I put up those values so high because that is what was done in the tutorial that I was following, at around 8:00:

Not sure why they did it that way in the tutorial.

But I think you are right, I dropped both the Power and the Radius on my lights very low, and moved the lights closer to the object and now I’m starting to get back some of the shadows! I’ll keep adjusting and hopefully get it to look right, this is already a step in the right direction I think. Thank you!! :blush:

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Light settings depend on the size of your own scene and the position of the light object, so it’s better to gain a good understanding of how lights work rather than trying to replicate the numbers from a tutorial.

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The rendering he used is the Cycles rendering. :slightly_smiling_face:
EEVEE cannot make it similar with the same settings.

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I’ll keep these things in mind. It’s all so new to me that there’s many things I just don’t realise to check by myself, so I’ve just been following the tutorial as precisely as I can :sweat_smile: In this donut tutorial series it’s nice to get an overview of different parts of the process from beginning to end, but it’s also easy to get stuck and confused. I guess in the beginning it would be beneficial to do tutorials that focus on specific areas of the process more deeply, like lighting for example.

Thanks a lot for your help! :smiling_face:

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If that person’s lecture doesn’t pay attention, it’s easy to get confused.
Especially towards the latter half.

If you focus and find the parts you missed, there will be good results. :slightly_smiling_face:

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