It works pretty well, except that the structure under the glass tabletop doesn’t cast shadows. The glass itself does cast a shadow. The table is sitting on a plane with a very basic brownish material. There’s a hemi lamp and a spot.
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If I understand what you’ve said, basically the ray casting shadows aren’t making it through the glass. Try turning up your ray depth on the glass transparency. As a debugger, move the glass to another layer and render. Shadows? Possibly your ground plane is set to not receive shadows?.