I’m trying to get the effect of shafts of light coming down through the surface of the water toward the bottom of a lake. Now I though that I’d test this out, so I got a plane, textured it, with the texture itself on ALPHA so that only some parts of the material was transparent whilst others weren’t.
Easy enough, until I put a spotlight with Buf.shadow on and cranked up the HALO STEP to about 7. No matter what I did (Z-trans or Ray trace) I couldn’t get the shafts of light to go THROUGH the material, instead of round it, can someone help me?