Shamblers' demesne

Hello.

I’m calling this finished for now, a remake of the Shambler enemy from the original Quake. I modeled everything in Blender (bar a couple of Quixel meshes), textured in substance painter. I think I’ve achieved a sort of game screenshot look. Maybe one day I will return to the mesh and try to elevate it more towards realism. Skin is hard!

Any comments etc., appreciated.


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I featured you on BlenderNation, have a great weekend!

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