Long time no see
This is a character for one of my assignments for my degree. Sadly we are limited to XSI for it, so it hasn’t been made in Blender (I hope no one minds). I miss the Blender community and won’t be able to use it much for awhile since I’m being kept quite busy with various things.
Anyway, he isn’t actually supposed to be a shaolin monk, just based off one. I’m still in the process of tweaking the mesh. I’m going for a sort of stylised realism, which is why the muscles are as defined as they are (he’ll be in my portfolio too so I wanted him to be more detailed). Please excuse the basic materials used.