Shape Keys Linked

I would like to use shape keys on a mesh I have linked into my scene. I was wondering how I would go about doing that.
img, #cubbies-overlay{ -moz-transition-property: margin, box-shadow, z-index; -moz-transition-duration: 0.1s; -webkit-transition-property: margin, box-shadow, z-index; -webkit-transition-duration: 0.1s; } .cubbies-selected{ z-index: 9999; box-shadow: 3px 3px 8px -1px blue !important; cursor: pointer !important; margin: -3px 3px 3px -3px; } .cubbies-selected:active{ box-shadow: 2px 2px 5px -1px darkblue !important; margin: -1px 1px 1px -1px; } #cubbies-overlay{ position: fixed; z-index: 9999; bottom: 30px; left: 30px; box-shadow: 0 2px 3px rgba(0,0,0,0.8); border: none; } #cubbies-overlay:hover{ box-shadow: 0 2px 3px rgb(0,0,0); }

I suppose you have tried to post a screen shot but anyway I’ve allready get this problem.
I think you cannot control shapekeys on a linked mesh just by selecting it as you can do on a non-linked mesh.
My solution was to create drivers in order to control my shapeskeys through custom properties on some extra bones.
So I can link my rigged character, make a proxy and then I can control the shapeskeys.

So I need to append a character in order to use anisculpt?

I don’t realy know anisculpt but in any cases you cannot edit any mesh geometry on a linked file so if you want to do that I guess indeed, you have to append your mesh.