Hi, I’m trying to rig a character model of a robot for VRChat and I’m trying to make some custom animations for this model.
It has a few opening panels and a folding blade in one arm.
I have the character all rigged, but now I’m trying to setup shapekeys for the moving parts.
I’ve been told that I’m doing this wrong and that I should be using key frames to animate my model. But I’m not making an animation, I’m making a game character, and VRChat uses shapekeys for custom animations.
Keyframes allows me to move the parts but I can’t see a way for me to set those as a shapekey.
Moving the meshes for the objects and creating shapekeys manually doesn’t work correctly either.
If I set the mesh destination, then try to pose the character, the object then warps to that point instead of opening like it should.
What I have tried so far:
Setting a shapekey for the item, making a driver for it, assigning the armature and bone for the driver and it’s intended use.
This bears no fruit. I try to change the shapekeys value and nothing happens.
I’ve also tried using the driver constraint addon.
This just gives me an odd error message and I get no result.
Can anyone help?