Shapes keys and mesh deform modifier

Hey blendees,
I am in the process of creating a character that has a meshdeformed cage that controls the body of the character, and shape keys that manipulates the face.

However, I ran into an obstacle where the meshdeformed cage is messing up the deformation of my shape keys. In other words, if I pose his face and distort his body (or vice versa), I would get crazy distortions in the face. It may be a hierarchy problem, but I am not sure how to go about fixing it.

Before:

After:

Your feedback would be greatly appreciated.

  • Ian Swanson

have you tried ticking on the “dynamic” flag on the mesh deform modifier? , that should work

That did the trick… Thanks! Works seamlessly.

  • Ian Swanson