Seems like a simple enough question…
How can I switch from Scene 1 to Scene 2, and keep the player’s logic propertys in tact?
I am useing a Set Scene actuator to load the scene 2 after the player hits a trigger…
the player is linked to scene 2 with control L… everything is in tact… but all propertys are reset to default values when the scene starts…
TIA for any help…
The only solution I have come up with is doing a save and load system Blendenzo was kind enough to contribute HERE:
http://www.blendenzo.com/tutSaveLoad.html
Is there a more simple way? some other way to link the propertys?
TIA for any help