Could there be any reason why my sand dune looks like this?
The above is render mode, viewport, in camera view
I’m using cycles, its a landscape auto mesh
I’ve tried subdividing it a couple times and it looks the same
So confused!
Could there be any reason why my sand dune looks like this?
The above is render mode, viewport, in camera view
I’m using cycles, its a landscape auto mesh
I’ve tried subdividing it a couple times and it looks the same
So confused!
Hey thanks for responding
It looks like you subdivided with Smoothness value at 0, which tends to flatten the surfaces, do you have a previous version?
Ah,
No - I’ll start the landscape mesh again and look for this option
I’ll post my findings
Thank you
Thanks for looking at this
Can still see squares and lines, unlike real dunes/sand
I don’t know this addon, what are you trying to do? it looks like the Ocean modifier, maybe try it?
I don’t know anything about it, I hope someone knows better than me
Thanks
I started the mesh again with higher X/Y subdivisions - not sure why i couldn’t do it again
yes, I don’t know what all the parameters are for, but it seems to work fine, that’s why I was asking if you ever subivided after (right click > Subdivide) ? because if you did with a smoothness of 0 it could be the reason why you had this result