Sharp Edges Without Crease?

So I’m trying to make this 3-toed foot, but some of these edges aren’t smoothing properly. I’ve tried adding and removing crease onto the edges to fix them, but they still have those weird creases. Does anyone know why is that?

Probably duplicate geometry. Try Mesh > Clean Up > Merge by Distance

It’s telling me it’s not removing any vertices.
Raising the distance to merge by makes the toes connect to each other.

Have you checked whether the normal are all facing the right way?

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You might have to upload the blend file so we can play around with it.

I recalculated the normals and it’s good now!
Thank you!

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