Sharp procedural voronoi texture for Cycles

Is it possble to create sharp procedural voronoi texture in cycles?

,how it is now

,how it need to be

,How would be perfect)

Have you tried to apply a color ramp to first image?. I think that tweaking that color ramp you will get a result similar to the second image.

Not at the moment. A voronoi crackle procedural texture is very high on my wish list. Better to bring in a raster texture than to use a very large nodetree to fake it.

there is an OSL to do voronoi crackle!
did you try it
but not certain it can work with ramp !

happy bl