I’m modeling a sheep for my friend, and I’m trying to get the whole thing done by August 8, her birthday. This is the first time I’ve ever sat down and a) modeled from reference images, and b) modeled seriously. So I don’t have a strong grasp on edgeloop theory, and therefore I may need help while modeling this sheep.
Since I’m going to be working on this a minimum of an hour or two a day, I need help from users here who know how to accurately model organic things. I don’t plan on animating it, just rigging and posing it. And I want it to be cute rather than realistic in the end, so not everything will be physically accurate.
Funny you should say that
I was just working on hair and textures. Here’s what I’ve got. Looks a bit too bright and sheeny to me, but I think the glow is nice (still trying to fix the hair to get it right, but not too realistic). And maybe the noise texture makes the skin look like it’s riddled with little red pimples…
Unfortunately, I can’ further approach the hair/fur until I’m actually done modeling the sheep . I have two blend files, one with the WIP, and another with lighting and hair, and the hair isn’t transferable to the WIP. When I’m done, I’ll fix the fur.
I know it’s really shiny, but remember, the goal isn’t total realism. I’m probably going to do something really funky to the legs…
And the horns I posted before were modeled from cylinders. But the cylinder twists and stretches if the curve itself is too long .
By the way, in your opinion, would grey hair, tan hair (as is), black hair, or white hair be best/ more pleasing to the eye?
Look at your reference pics eyelids are. The top sticks out farther then the bottom and maybe make around the eyes look more like eye lids. Looks good though keep going…The last updates look better its hard to tell how the eye lids look…